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Armoury

Added by Typh747£5 worth of standard weapons or Armour may be manufactured each month without any expenditure beyond the usual upkeep costs. If the Armoury is manned by a Ripper with the Repair skill, a full months work and a repair roll will provide an Additional £5 worth of equipment on a success And £10 worth on a raise. A second Ripper with the Repair skill may aid the first, using the normal rules for co-operative rolls. (Again, the facility modifier applies to these rolls)
Contents |
Facility Modifier: +1
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Currently Available Equipment
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Firearms
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- 7 Shotguns
- 3 Rifles
- 2 Improved Gatling Pistol
- 5 Pistols
Ammunition
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- 200 Rounds of Shot for Shotguns
- 54 Rounds of Silver Shot for Shotguns
- 100 Rounds of Rifle Ammunition
- 400 Rounds of Pistol Ammunition
- 100 Rounds of Silver Pistol Ammunition
Other Missile Weapons
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- 20 Throwing Knives
Melee Weapons
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- 11 Knives
- 14 Cold Iron Daggers
- 10 Silver Daggers
- 8 Saps
- 1 Pair Ripper Claws
Armour
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- 11 Heavy Coats
- 5 Heavy Coats with Boilerplate Inserts
- 3 Armoured Waistcoats.
Miscellaneous
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- 2 Hooded Lanterns
- 20 Pints of Oil
- 100' Rope
- 1 Rhumkorff's Apparatus
- 1 Challenger Apparatus (Experimental)
- 9 Voltaic Cells
- 17 Vials of Holy Water
- 3 Pairs of Field Glasses
- 1 Barrel of Salt
- 1 Set Manacles
- 1 Policeman's Whistle
- 1 (Damaged) Police Sergeant's Uniform
- 1 Luminiferous Aether Camera
- 3 sets of Travelling Luggage with concealed compartments for transporting weapons.
- 2 Compasses
- 10 Hand Mirrors
- 2 Pickaxes
- 2 Shovels
- 50 Suits/Dresses of High-Class Clothing.
Special Items
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- The Ring of Thoth (2 Doses Remaining)