Range: 12/24/48 Damage: 2d6 RoF: 3 Weight: 6 Shots: 12 AP: 1 Notes: Single Shot, Double Tap, 3RB, Full Auto.
Cost to Build £8
It takes an Repair roll to change fire settings. If the character changing the setting has both Shooting and Repair at a d6 or above, changing the settings becomes a free action.
Spare Cylinders for quick loading cost £2 each to manufacture and requires two actions to change. A successful Repair roll reduces this to a single action. Loading a cylinder with bullets requires a repair roll, a success loading 3 bullets and a raise 6 bullets in a single action.
If a 1 is rolled on the shooting die, the spring that automates the rapid loading system has become unwound. Three actions must be spent winding the spring again before the gun can be fired. If two or more 1's show up when firing, the spring has become unattached, and a Repair roll will be required before it can be re-wound.