The Villagers of Rottingdean were roused to battle due to the timely playing of adventure cards this week - the 'Angry Mob' Card, which was then repeated with the 'Lets do that again' Card.
I ruled that a few more than the 16 extras which should have been available turned up ... more like 64 (8x8 ... fancy that) ... a rallying cry to the whole village to stand against the fishmen that had taken their children. This led to a mass battle in the caves beneath Rottingdean, which was only barely won by the Rippers - perhaps due to the two Rippers that led the battle not actually having the Knowledge (Battle) skill ... but cunning plans and the element of surprise, along with individual actions of the Wild Cards helped to turn the day.
After much…Read more >
Something happened in the game this week that I really wasn't expecting ...
A strategic mission was a triumph, gaining both a new Novice, and a benefactor ... well, the lodge already has a large number of benefactors - and I'm starting to think I need to enforce them being 'checked up on' - or they're going to start cancelling their funding ... which will prove interesting for the lodge as a whole, I feel ...
But rather than give another Novice and Benefactor, I gave the option to start a second lodge (I must be crazy!) and the players took it. Now they have two lodges to 'run' - one large and successful, and the second a smaller subsidiary of the main lodge.
They latched onto the idea that the smaller lodge could take facilities that the la…Read more >
Just had our first session with only four players. Quite a big stepdown from the eight I had at one point, and the usual 5-6.
Garvin's player lost his job and therefore has no free time any more, The Reverend's player moved to the other end of the country and Carstairs' player was finding that he wasn't seeing his fiancee enough - so all dropped out in the same week.
So - what to do?
All of their characters become extras that are part of the lodge - even though not all are of Heroic rank, their additional skills above a standard extra mean that I've put them in the 'Heroic Tier' of allies.
Since the remaining characters are mostly 'non-combatants' I recommended that the players of Cheng-Lou, Jones and Belladonna all take a 'physically compete…Read more >
Last night's game took some of the Rippers into Neverwhere's London Below.
They met Mr. Croup and Mr. Vandemar and The Marquis de Carabas amongst others.
I think that Neverwhere fits rather well with the Rippers ... giving an 'other place' that is just one step further away from reality than the Rippers are used to dealing with, but which has certain overlaps with the world that they are used to dealing with. And Islington could still appear later, in one guise or another ...
And Belladonna gave Rig some more Rippertech - replacing the Croupier's Fingers that he had implanted. The loss of the initiative boost was lamented - but the fortunate removal of the gambling habit side effect was eagerly accepted. It is unfortunate that Belladonna's…
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With Rig having suffered his first bout of Ripping Psychosis, thanks to an Adventure Card used by Bill (The Player of Robert Carstairs) he recieved a letter from Brother John Melmoth (Google Melmoth the Wanderer for info about where he 'came from'), who he visited and was offered Immortality (and the inability to die ...) and Sorcerous Power, in return for his Soul ...
The rest of the group that were with him were shocked an appauled at the offer - but at least no-one made the mistake of physically attacking Melmoth...
Rig didn't take Melmoth up on the offer that Saturday night - but as the group were remaining in Prague (where they had gone to meet Melmouth) for another night, he returned the next night ... and ACCEPTED!
Dan, Rig's player, w…
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